Jade-xalted: Initial ideas

I’ve been given some thought for a little while (in-fact since I got my copy of ‘Jadepunk: Tales from Kausao City‘) about whether it would be possible to “hack” Jadepunk in order to run games set in White Wolf’s Exalted campaign setting.
Why would I want to do this?

Well i’ve been in love with the idea of Exalted ever since I bought the first edition, the premise of normal people imbued with celestial powers set against the historical background of the terrestrial usurpation is very compelling, I like the thought of characters whose past-selves once ruled the world trying to reclaim that mantle whilst being opposed by the Sidereal Exalts and their puppets the Dragonblooded terrestrials, who have painted them as the demonic Anathema for hundreds of years and have hunted them almost to extinction. The idea of Exalted is great, the background material, stories and art have been very evocative, where it falls down IMO is the rules that are used; Exalted uses a version of the White Wolf/Onyx Path World of Darkness rules, it’s functional and was cleaned up a lot in the second release of the game but it never really captured the free-flowing, wuxia style of the game that I thought the system was reaching towards.
Fast forward a few years to the release of ‘Jadepunk: Tales from Kausao City‘, this is a campaign setting for the Fate Core game that presents a slightly different approach to the Fate rules; the campaign posits an oppressed, fantasy-style world where the economy of the setting (and much of it’s technology) revolves around enchanted jade mined in the shadow of Kausao city, a metropolis oppressed by it’s governor, the players take on the roll of martial arts masters and jadecraft tinkerers who rebel against this system and seek to fight for the common man. My video review of Jadepunk can be found here: https://www.youtube.com/watch?v=aMiWg_zTlfg
Things to Consider

Jadepunk would seem to be a natural fit for an Exalted style game, before I get into working out how to create a hack though, I think there are a few things that I need to think about, these include:
  • Representing the charms of the different Exalts + their innate powers.
  • How to represent the anima banners that flare when Exalts use their powers.
  • The various other types of enchanted materials (orichalcum, soulsteel, etc).
  • Spirits and demons.
Over the course of the next few weeks I intend to start looking at these various aspects, plus any others that come up to see if I can create a workable “hack” to allow the playing of a more freeform, narrative style of Exalted campaign using the Jadepunk rules.

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