RPG Rambles: What three things do you look for in a RP system?

In this video I ask people what three things they look for in a RP system.

Storm and Sail: Profession-based rules re-write

As those of you who read my blog will be aware I am currently preparing for a fantasy-Fate I am planning to start in a couple of weeks that will take place in a setting (very) loosely inspired by the Carribean in the 18th Century.

Up until recently I was writing the rules for the game and merrily looking at subsystems for scale, vehicles and all manner of things and slapping them into the Google Doc that I was writing, then it occurred to me that the more I was adding the less and less the game was resembling the elegant simplicity of the base Fate system and was turning into something far crunchier. Now that’s fine if you like crunchier rules (and if you do version 1 of the rules I wrote is here), but it’s not really my bag, one of the things I love about Fate is how versatile the basic rules system is and I generally prefer to stick closely to it. This left me with something of a dilemna, I wanted to have vehicles of different sizes and two magic systems, so how could I include them and keep the game simple.

It was at this point I turned to a game that has rapidly become my Fate crisis-bible, and that is Jadepunk by Re-Roll Productions; I ran a campaign of this game a short while ago (you can see the videos here) and thoroughly enjoyed it, I remain impressed by how thoroughly the designers managed to get across their vision of their gameworld whilst at the same time avoiding the trap of just adding a buttload of new rules to the Fate system. One of the things I loved about this system was that instead of skills the characters had ratings in six professions that they used for their various rolls, so I decided to use this as inspiration for my campaign.

I also decided to keep the names of the two magic systems but trim down the mechanics in the extreme, concentrating more on what they bought to the game fiction.

You can check out the documents I’m working on by clicking the links below:

I plan to continue updating them as necessary until the beginning of the game, the rules are mostly done but the background will be reworked and expanded at a later date.

3Brothers – Survivors Log

At the UK Games Expo 2016 I ran a one-shot game using the Dungeon World system, I set the game in a far corner of my home campaign world of Talamh, which is also the setting for the 3Brothers campaign. It’s my aim to use different games to build and fill in the details of the setting.

The video below is a brief description of the events that occurred written from the POV of one of the survivors.

3Brothers – Where we are

There has been a long gap between my last 3Brothers D&D session (due to RL interfering) so I thought it would be handy to create a short video for the players reminding them of where we are and some of the things going on in our homebrew world of Eilean.

Fiasco : It Came from the Snow

Second session of Fiasco from Bully Pulpit Games, we’d got more of a handle on the rules by this point and the game took much less time to resolve than our previous session:

Fiasco : The Ballad of the Claytons

I’ve recently acquired a copy of the very enjoyable Fiasco¬†RPG from Bully Pulpit Games, unlike most traditional RPGs it doesn’t require a single gamesmaster and is more akin to a group storytelling game where you all create the elements of the story and then the scenes that take place in it. I recorded the audio from our first session and uploaded it to Youtube.

Warning: Strong language used throughout.

3Brothers D&D 5E Campaign Episode 7: Deeper and Down

Making it back to Battlebridge, Avaestar, Watoomb and their new colleague Xan are re-united with Drax and investigate the odd case of a man who appears to have been poisoned by a giant snake; Xan and Drax believe it may be connected to the man who attempted to break into Drax’ room at the Common Sword tavern.

Player Tips: The Importance of Note Taking

A video discussing the importance of players making their own notes during RPGs.

GM Tips: Handling Failure

As requested by a viewer, a GM Tips video on handling failure in RPGs.

Player Tips: Failure in RPGs

Some thoughts and advice on the roll failure occupies in RPGs.