Starting the session already injured

We’ve got the next exciting instalment of Thashif’s Dresden Files game coming up this evening, I haven’t got around to doing a session write-up yet but basically we had to clear a nest of ghouls out of a warehouse as a favour we owed to someone, now my character Murdoch wields the powers of hellfire thanks to having a demon inhabiting his body and this power is great for licking out the damage, however it also puts a terrible mental strain on the character meaning that I can only use the power for so long before I’m pretty much useless. During the last session I used the power about as much as I could to take down these ghouls and promptly passed out at the end, not realising one of them was still going, the ghoul then through itself on me and did some serious injuries and well as pulling one of my characters eyes out.

My character has some increased healing abilities, but I’ll be starting this session still on some pretty heavy damage, this got me thinking about the way lasting damage is handled in Fate and some other games. I really love the way Fate handles healing, essentially you are at a disadvantage during the game until you reach your next milestone at which point (assuming you have IC justification) the wound (or consequence as it is called in Fate) is healed. That milestone might come at the end of your next session or even in a few sessions time depending on how the plot of your game develops.

This is a great way of doing it IMO and helps get rid of one of something I’ve often seen in other games, players rushing their characters in recklessly heedless of the vast amounts of damage they’re taking because they know that they can rest up for a day or two, heal up and then get back to doing what they are doing best. I’ve always thought that if you take damage it should have some actual lasting effect during the sessions, when it does people in my experience tend to be less willing to fling themselves heedlessly into danger or, if they do, they are at least aware of the potential cost.

So in tonights session I’ll be starting off pretty beaten up, but that’s fine, it’s the price I pay for taking down the ghouls last session, it gives the characters who are healthy more time to be in the spotlight, adds some interesting complications for the session and also, above all else, gives me something a bit different and interesting to roleplay. How does my character react to being injured? How is his mood affected? Does he still behave in the same way? Will this have affected how he views situations in the future?

All these questions and more both help you to play the character during the session whilst injured and even considering them means that you’re adding extra depth and richness to your character portrayal.

Session 1 Sumary: I Gave Vengeance a Dirty Look

Last Sunday I played in the first session of Thashif’s Dresden files game, I play a character named Clarence Murdoch, a demonically possessed PI, the following is a brief IC report of what occurred.

It was New Years Eve and Murdoch I was drinking, I hate this time of year, there are are more murders and somehow the damn ghosts always manage to sniff me out, so it wasn’t much of a surprise when I lowered the whiskey bottle to see three ghosts in-front of me, two standing, the third in a wheelchair.

“Now I don’t hold with any of this haunting sh*t, if you want help, tell me what you need and we’ll see what I can do, otherwise you can turn and get out.”

The wheelchair figure relayed how he and his two fellows had been killed by a huge figure and that they had all served together in the same regiment during WWII, the ghosts wanted some kind of closure so, after a bit of a talk I decided that I’d help. As usual the voice of a certain someone wasn’t happy about it.
“What do we gain out of this Murdoch?” moaned the gravelly voice

I was that busy talking to the voice in my head that I didn’t notice some lunatic with a sword running at me screaming about holiness (or something) and that I had to die, I didn’t have time for that sh*t, sick of evil people trying to use me and good people trying to kill me so I warned him to stay back drawing my gun, when he didn’t I fired. I was surprised he went down so quality.

Of course, wouldn’t you know it, detective Connelly was there, damn IA agent has been dogging me every since that business a few years ago with Golubov, although he’d never been able to make anything stick, he’d made damn sure that I was ‘politely’ asked to leave the force. He’d seen everything and insisted on dragging me downtown, although I knew he couldn’t make it stick, I’d warned the madman and he’d kept coming it was an open and shut case of self-defence.

I was let out of my cell by Danny, a young cop I remember from my time on the force, he was one of the good ones.

Eventually they had to let me go and I was able to make contact with Tobias, he’s some kind of vampire, but he doesn’t feed on blood, he can sniff out his particular type of food, fear; I hoped he’d be able to help me find the murderer, it seems there’d been another killing while I’d been locked up. After a while of driving around the district where the other unit members lived we’d got nothing, zip, nada, and we needed to find some information before anyone else got killed by this thing, so I did what I had to do. I made a deal with Arioch, the demon that’s normally rattling around inside my head, the location of the killer in return for him being behind the driving seat of our body for 24 hours, I’m sure I’ll regret it later but we had no time and no options.

Arioch was as good as his word and we were soon driving to an apartment where a little guy called Tony leaved, we talked our way in and were looking around when Tony swelled up into this huge troll creature. Summoning fire I set to bringing the monster down, with Tobias providing firearms support, we were starting to bring him down (although the hellfire magic I learnt from Arioch was taking its toll on me) when he started screaming about the victims deserving it and them betraying him. Well it turns out that Tony was part of the military unit in WWII and had been the one holding secret information about a code used by the Allies, when captured, his friends had handing him over for interrogation by the Nazis in order to save their own skin, and now he was seeking revenge. Tell you the truth I can’t blame him.

I told Tony a bit about my own past and how my father had a hand in making me like this, we eventually able to convince him to confess to his crimes on the understanding that the still-living members of the unit would be investigated and bought to task for their betrayal. When he’d shrunk down, I left Tony at the precinct with Danny, although I had to bring the kid into our world, something I was hoping to avoid, once you’ve seen the supernatural the damn stuff seeks you out and you can’t go back.

Then I returned to my apartment, leaving Tobias to go about his business, after all I had a deal to keep.

sigil

Weekly vlog 15-12-15

It’s been a little while since I’ve done a weekly vlog, in this one I talk about the start of Thashif’s Dresden Files game, a bit about re-booting our Edge of the Empire game in the new year and some other stuff.

Apologies for the sound quality in the video, this was quickly shot on my new laptop with no editing (besides adding my logo) and I’m still tweaking the settings. Most of my videos will still be done on my desktop using my normal set-up but the laptop is handy for just quickly recording a vlog.

Session 0 for Thashif’s Dresden Files Game

We start preparing for Thashif’s forthcoming Dresden Files game, and I get confused about some of the difference between DF version of Fate and Fate Core (I blame tiredness):