Matters of Fate – Creating Advantages for Beginners

This video was requested by Alice Vidrine via my Youtube channel, she asks how to encourage new players to Fate to make use of the Create Advantage action.

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Matters of Fate: Viewer request – Approaches

Briefly talking about Approaches, a mechanic used mainly by Fate Accelerated and derived supplements. Requested by viewer Lester Tisdale – thanks Lester, great query 🙂

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Fiasco : It Came from the Snow

Second session of Fiasco from Bully Pulpit Games, we’d got more of a handle on the rules by this point and the game took much less time to resolve than our previous session:

Fiasco : The Ballad of the Claytons

I’ve recently acquired a copy of the very enjoyable Fiasco RPG from Bully Pulpit Games, unlike most traditional RPGs it doesn’t require a single gamesmaster and is more akin to a group storytelling game where you all create the elements of the story and then the scenes that take place in it. I recorded the audio from our first session and uploaded it to Youtube.

Warning: Strong language used throughout.

Matters of Fate: Representing the Rules Fairly

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In this episode we talk a little about the importance of being fair and maintaining consistency when it comes to the rules.
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Matters of Fate: Viewer Request – Situation Aspects

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Audio Version

Discussing situational aspects in a little more detail.
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Matters of Fate: Playing the Opposition

In this episode we talk about statting and playing the opposition/NPCs in Fate.

Ryan Macklin’s article about revised teamwork mechanics: http://ryanmacklin.com/2015/08/revising-teamwork-in-fate/

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Matters of Fate: GM role in Game Creation

In this episode we continue to explore running the game, looking at the GMs role in game creation:

Or you can listen to the audio version below:

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Matters of Fate: Running the Game

It’s time we start talking about the role of the GM in a Fate game, in this episode we discuss describing how your world reacts to your PC’s actions and the difference that description can have.
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