Sam posted in the Tide of Change group saying that it would be useful to see how some of the GMs prepare for their sessions, so over the course of the weekend I’ve maded this video outlining the process that I go through to create a Star Wars one-shot.
We’ve got the next exciting instalment of Thashif’s Dresden Files game coming up this evening, I haven’t got around to doing a session write-up yet but basically we had to clear a nest of ghouls out of a warehouse as a favour we owed to someone, now my character Murdoch wields the powers of hellfire thanks to having a demon inhabiting his body and this power is great for licking out the damage, however it also puts a terrible mental strain on the character meaning that I can only use the power for so long before I’m pretty much useless. During the last session I used the power about as much as I could to take down these ghouls and promptly passed out at the end, not realising one of them was still going, the ghoul then through itself on me and did some serious injuries and well as pulling one of my characters eyes out.
My character has some increased healing abilities, but I’ll be starting this session still on some pretty heavy damage, this got me thinking about the way lasting damage is handled in Fate and some other games. I really love the way Fate handles healing, essentially you are at a disadvantage during the game until you reach your next milestone at which point (assuming you have IC justification) the wound (or consequence as it is called in Fate) is healed. That milestone might come at the end of your next session or even in a few sessions time depending on how the plot of your game develops.
This is a great way of doing it IMO and helps get rid of one of something I’ve often seen in other games, players rushing their characters in recklessly heedless of the vast amounts of damage they’re taking because they know that they can rest up for a day or two, heal up and then get back to doing what they are doing best. I’ve always thought that if you take damage it should have some actual lasting effect during the sessions, when it does people in my experience tend to be less willing to fling themselves heedlessly into danger or, if they do, they are at least aware of the potential cost.
So in tonights session I’ll be starting off pretty beaten up, but that’s fine, it’s the price I pay for taking down the ghouls last session, it gives the characters who are healthy more time to be in the spotlight, adds some interesting complications for the session and also, above all else, gives me something a bit different and interesting to roleplay. How does my character react to being injured? How is his mood affected? Does he still behave in the same way? Will this have affected how he views situations in the future?
All these questions and more both help you to play the character during the session whilst injured and even considering them means that you’re adding extra depth and richness to your character portrayal.
Chatting with Rob Davis last night, helping him sort out a character for a forth-coming Star Wars one-shot that I’m running and generally shooting about roleplaying games, past campaigns and the normal sort of stuff that RP enthusiasts tend to do when they get together (or chat via the medium of the internet as we were doing), Rob bought up a very interesting point. Continue reading
In this weeks vlog I talk about a couple of the games I’ve played in recently and my decision to step away from LARP for a year.
It’s been a little while since I’ve done a weekly vlog, in this one I talk about the start of Thashif’s Dresden Files game, a bit about re-booting our Edge of the Empire game in the new year and some other stuff.
Apologies for the sound quality in the video, this was quickly shot on my new laptop with no editing (besides adding my logo) and I’m still tweaking the settings. Most of my videos will still be done on my desktop using my normal set-up but the laptop is handy for just quickly recording a vlog.
In this weekly vlog I talk a little bit about LARP but mostly about TheRogueDM’s WFRP campaign that I’m currently playing in:
In an attempt to stick to a more regular schedule of blogging and video delivery (as per my previous post) I’ve added a calendar to the blog in the right hand menu area, at the moment this has a series of regular, general entries in designed to help remind me what I should be focusing on particular days.
As blog posts and videos are made and released I will replace the general entries with specific ones containing links to the post and any relevant material.
My second weekly vlog is now uploaded to the Youtube channel (a little bit later than planned):
As I film more of these I’ll be added them to the playlist page.
Last night I published the first in what I hope will become a series of weekly vlogs, the idea is to make some quick videos (with minimal editing) where I talk about RP stuff that I’ve been up to in the week before.
If anyone has any RP related questions they wish to ask please post them in the comments section of the vlog and I’ll try to answer them in the next video.
As I film more of these I’ll be added them to the playlist page.
As part of my commitment to really focus on my blog/writing and Youtube channel in the New Year I’ve already started making some alterations to the blog and content produced, tweaking our logo and the layout of the blog to make it quicker to load on people’s computers was the start of this and I’m going to continue that positive energy into the New Year and beyond.
Part of that is having a more regular schedule of releasing videos and blog writing, currently I’m planning on the following weekly schedule:
o Monday - Vlog style video (minimal editing) looking at my previous weeks RP based activities, also playing in and promoting TheRogueDM's excellent WFRP campaign that I am playing in. o Tuesday - Blog post. o Wednesday - This is going to be my evening for running any one-shot games that I may have going. o Thursday - Blog post. o Friday - Video release. o Saturday - Day off. o Sunday - Actual play of campaign game running that evening.
Now I realise this is quite a full schedule and there will no doubt be times that I cannot stick to it or RL gets in the way (as it tends to do with such things) but from next week I’m going to start trying to stick to this schedule as much as possible.