It’s been a few weeks since I was at the UK Games Expo, a yearly gaming convention that takes over the Birmingham Hilton hotel and a signficant amount of the Birmingham NEC, I’ve been a few times and always look forward to seeing a lot of the UK people I game with online “in the flesh,” this was my first year actually GM-ing at the convention though.
I was asked by Lloyd Gyan–Modiphious game advocate, RP Hipster and general great guy–who I game with a fair amount, to help him and a few others run Games on Demand, essentially the idea being that people who haven’t prebooked into a game in advance can rock up, buy a quick ticket for a game from the desk and then stroll down the room where we are and jump into a game. This is a great idea because the pre-booked games sell out pretty fast, perhaps you weren’t sure if you could make it, or perhaps you came for something else but are interested in this roleplaying thing that people have been banging on about, well if that’s the case you can still get in a game on demand. Continue reading
I’ve waxed lyrical about the virtues of Tiddlywikis before, small programs that you can use to host and reference the information for your campaign, well I’ve recently started them to for two campaigns that I’m running and they’re now hosted on my website:
As anyone who has gamed with me will tell you–when it comes to running RPGs–I like to do my prep, some people can pull off amazing sessions with little to no prep and that’s absolutely grand, more power to them, however, I’m not blessed with a particularly good memory so it buoys up my confidence to know that I have notes prepared concerning what has already occurred in a campaign and what might be about to occur. However, this has left me with something of a dilemna recently when it comes to the prep for my Heart of Darkness Star Wars campaign and my Dungeon World campaign; both campaigns are recorded on my Youtube channel meaning I’ve got the actual play videos that I can refer back to in order to update my notes.
I’ve been giving a lot of thought recently to my future and what I would like to be doing with my life, and however I look at it I keep returning to the idea of writing–and in particular storytelling–as something that I find both very gratifying and extremely important to me. Storytelling is one of the main reasons that I got into RP-ing and, no matter how my GM-ing abilities and gaming experience may have changed it’s that central desire to tell a story with other people that keeps bringing me back to the game time-after-time. Continue reading
Previously my 3Brothers campaign notes have been stored using Obsidian Portal, by and large I’ve found it easier and user-friendly to create the campaign wiki, etc in OP, however due to Google Hangouts seemingly eating up all of my bandwidth when I’m running a game using it (as most of my TT games are run nowadays) using it during a session has been very problematic, which is unfortunate since that’s when I really need to check my notes.
So this weekend I’m transistioning my notes onto a Tiddlywiki that will be hosted on my dropbox account, since I will be able to use the dropbox version saved on locally on my machine and not have to rely on the scraps of bandwidth Hangouts leaves me.
At some point in the next couple of days I’ll be removing the campaign from Obsidian Portal, from that point on anyone wishing to see the campaign wiki can access it at this link (and previous OP links will become inactive):
The Tiddlywiki is already active but not all of the information has been moved over yet.
I’m sure those of you who read my blog or keep up with my Youtube channel have noticed that my output has fallen off drastically in the past few weeks, well don’t worry, I’m not abandoning the blog or making RPG related videos or anything like that.
Recently I’ve started up a new job which involves me working later and driving further, as I’ve been trying to learn new systems I’ve also had less spare time in dinner hours, etc to write blog posts. The time that I have been able to spare (when I’m not spending time with my wife) has mostly been taken up with preparing for or running games.
At the moment I have a number of games that I’m involved in:
- Shadow of the Century playtest games that I run every Friday.
My own 3Brothers D&D 5E campaign that runs bi-weekly on Sunday.
- A series of Star Wars one-shots (currently using the FFG rules although I might be trying some using my FAE Hack soon) that normally run on Saturdays.
- Thashif Muran’s Dresden Files campaign that alternates on Sunday’s with my D&D campaign, in which I play Murdoch a detective who has been overtaken by the spirit of the fallen angel Arioch.
- Jenny Green’s Dresden Files campaign on alternate Monday nights where I play Syd, a crotchety aged punk who happens to be a lycanthrope and is determined to fight against the man.
So as you can see a lot of my time is actually taken up with gaming and the other free time that I used to write blog posts/make videos has gradually become trimmed down to almost nothing; I’m confident that once things have settled down a bit that I’ll manage to re-organise my time to begin creating vids and making blog posts again, it might not be the same volume as before though.
I’m also considering using more stuff recorded in audio format, since I can record these when I am driving (I wouldn’t want to record video whilst driving but I can talk without getting massively distracted) or when I have a spare moment. I think the audio format whould also cut down the amount of time I spend messing around with cameras or editing afterwards, I would never have believed how much time (even relatively simple) editing takes up.
So to sum up, I might be quiet for a bit (aside from my actual play vids) whilst things settle down and I re-organise, but I’ve not forgotten you all, once I’ve worked out how best to fit my creative output into my current schedule I will be back.
A video log where I talk about the games I’m playing/running at the moment, D&D, Dresden and Star Wars.
There’s always been loads of demons and devils in D&D and other similar fantasy games, in D&D devils are normally described as being servants of Asmodeus and/or denizens of the Nine Hells, with demons being chaotic denizens of the Abyss. Angels normally get fairly short shrift TBH, described as errand boys for deities. Continue reading
Sam posted in the Tide of Change group saying that it would be useful to see how some of the GMs prepare for their sessions, so over the course of the weekend I’ve maded this video outlining the process that I go through to create a Star Wars one-shot.
We’ve got the next exciting instalment of Thashif’s Dresden Files game coming up this evening, I haven’t got around to doing a session write-up yet but basically we had to clear a nest of ghouls out of a warehouse as a favour we owed to someone, now my character Murdoch wields the powers of hellfire thanks to having a demon inhabiting his body and this power is great for licking out the damage, however it also puts a terrible mental strain on the character meaning that I can only use the power for so long before I’m pretty much useless. During the last session I used the power about as much as I could to take down these ghouls and promptly passed out at the end, not realising one of them was still going, the ghoul then through itself on me and did some serious injuries and well as pulling one of my characters eyes out.
My character has some increased healing abilities, but I’ll be starting this session still on some pretty heavy damage, this got me thinking about the way lasting damage is handled in Fate and some other games. I really love the way Fate handles healing, essentially you are at a disadvantage during the game until you reach your next milestone at which point (assuming you have IC justification) the wound (or consequence as it is called in Fate) is healed. That milestone might come at the end of your next session or even in a few sessions time depending on how the plot of your game develops.
This is a great way of doing it IMO and helps get rid of one of something I’ve often seen in other games, players rushing their characters in recklessly heedless of the vast amounts of damage they’re taking because they know that they can rest up for a day or two, heal up and then get back to doing what they are doing best. I’ve always thought that if you take damage it should have some actual lasting effect during the sessions, when it does people in my experience tend to be less willing to fling themselves heedlessly into danger or, if they do, they are at least aware of the potential cost.
So in tonights session I’ll be starting off pretty beaten up, but that’s fine, it’s the price I pay for taking down the ghouls last session, it gives the characters who are healthy more time to be in the spotlight, adds some interesting complications for the session and also, above all else, gives me something a bit different and interesting to roleplay. How does my character react to being injured? How is his mood affected? Does he still behave in the same way? Will this have affected how he views situations in the future?
All these questions and more both help you to play the character during the session whilst injured and even considering them means that you’re adding extra depth and richness to your character portrayal.