GM Tips: Prepping for a Campaign Part 5 – Post Game Prep

Okay so you’ve done your prep, got the campaign running and have run your first session, surely that’s it for prep until you start getting ready for the next session right?

Wrong. You certainly could run games like this, however, there’s a few little bits of prep you can do after your session has finished that will make your life easier and improve your campaign in the long run.

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Tiddlywikis

I’ve waxed lyrical about the virtues of Tiddlywikis before, small programs that you can use to host and reference the information for your campaign, well I’ve recently started them to for two campaigns that I’m running and they’re now hosted on my website:

GM Tips: Prepping for a Campaign Part 4 – Prep for the Start of a Session

The main focus of a lot of peoples prep occurs when getting ready for running an actual session, this post isn’t going to talk about the specifics of writing an adventure or creating a story for a session, but rather what sort of things you should get ready and have to hand when you run it to make your job easier.

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Random things you might see in a strange port

Our random things articles are designed to give quick hits of inspiration for time-pressed GMs who want to inject some additional details into their game, when you’re stuck for a detail roll 1D20 on the table below for an idea. Although these articles are mostly fantasy-based in nature we’ve strived to keep them generic enough that they can be used with most games.

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Frost-covered Trinkets for D&D 5E

These random things articles are designed as quick idea generators for time-pressed GMs who want to inject some additional details into their game, in this article we’re looking at trinkets again. Trinkets were one of my favourite things about character generation in D&D 5th Edition; essentially each character starts with at least one, a small item or curiosity that has some odd property or something strange about it, it’s not a powerful magic item, just something interesting that could spur conversation and plot. Although this article was inspired by D&D 5E the same mechanic can be used in pretty much any game including OSR titles.

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Random Things you might find in the Lost World

Our random things articles are designed to give quick hits of inspiration for time-pressed GMs who want to inject some additional details into their game, when you’re stuck for a detail roll 1D20 on the table below for an idea. Although these articles are mostly fantasy-based in nature we’ve strived to keep them generic enough that they can be used with most games.

Lost worlds and valleys are a staple of many pulp and fantasy genres, whether it be a lost plateau in the mountains where dinosaurs still roam or a mist shrouded valley filled with giant mushrooms and prehistoric plants, you should find something useful in this article.

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Random Things you might encounter in the Underdark

Mushroom_(PSF)These random things articles are designed as quick idea generators for time-pressed GMs who want to inject some additional details into their game,in this article we are taking a look at that most infamous of realms the Underdark, a realm of sunless seas and lightless caverns deep below the known world. The Underdark is home of the evil Drow, the Kuo-Toa and other abominations that dwell in the deep far from the light of the surface world.

When you need some inspiration just roll a D20 and consult the table. Continue reading

My Prep Dilemna

As anyone who has gamed with me will tell you–when it comes to running RPGs–I like to do my prep, some people can pull off amazing sessions with little to no prep and that’s absolutely grand, more power to them, however, I’m not blessed with a particularly good memory so it buoys up my confidence to know that I have notes prepared concerning what has already occurred in a campaign and what might be about to occur. However, this has left me with something of a dilemna recently when it comes to the prep for my Heart of Darkness Star Wars campaign and my Dungeon World campaign; both campaigns are recorded on my Youtube channel meaning I’ve got the actual play videos that I can refer back to in order to update my notes.

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GM Tips: Preparing for a Campaign Part 3 – What sort of things should you prep at the start of a campaign?

We’ve talking about about pre-campaign prep and scheduling your game prep in previous instalments of this series, now it’s time to talk about the sort of things that you should be looking to have prepped for the start of your campaign. Continue reading

Dungeon World Map Making

For those of you who aren’t aware I’m currently running a Dungeon World campaign for my Sunday group, charting the progress of a group of heroes who have discovered a strange sickness or blight that seems to be plaguing the land. I wanted to try out the Perilous Wildrules supplement for this campaign, which deals with hazardous journeys and provides some additional stuff for followers and advice on running your campaign.

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