Storm and Sail Update

For those of you who aren’t aware, myself and Lloyd Gyan have been working for some time on creating a Storm and Sail campaign book for the Fate RPG, this spun-off a campaign that I kludged together using the Fate Accelerated rules and a few ideas that I had, you can find the videos for that original campaign here:

As a big fan of swashbuckling adventure stories, a short while after the original mini-campaign has finished I decided to try and actually make it into a complete campaign book that I could publish as a PDF, Lloyd came onboard a short while later to lend assistance and a valuable second set of eyes to go over things.

I’ve been posting bits and pieces about Storm & Sail for a while (mostly over on Google+) but it’s been slow going in parts because we’ve both got RL jobs and other commitments that prevent us devoting 100% of our time to writing Storm & Sail, however, I’m now pleased to announce that we are getting pretty close to completion. By that, I mean we have most of the layout done with placeholders for artwork (yet to be commissioned) and we’ve sent advanced preview copies to a closed group of people to get some final feedback on the PDF.

Here are a few sample pages to whet your appetite:

So how long before it’s released?

Unfortunately it’s not possible for us to give an exact date when the PDF will be released since it depends on a few different factors:

  • How long the artwork takes to commission and create.
  • How long it takes for us to get feedback from our closed group.
  • Any last minute changes or alterations we have to make.

But we’re hoping to release the PDF as soon as possible, and we hope that you’ll join us on the High Seas 🙂

RPGaDay 2017 – End of the First Week

It’s the end of the first week of #RPGaDay 2017, there has been a massive response to this years RPGaDay, hundreds of videos and loads of blog posts with people getting involved and talking about the hobby.

What is RPGaDay?

If you’re not familiar with RPGaDay, essentially during the month of August people answer a series of RPG related questions and produce content related to it, these could be videos, blog posts, tweets, however you want to approach it. The idea of RPGaDay is that it gives us all an outlet to enthuse about this wonderful hobby of ours and share that enthusiasm with others, the side benefits are that we get to find out about cool new Youtube channels and also get to learn more about our fellow RP enthusiasts.

If you want to know more about RPGaDay, I’ve done a post at the start of August that you can read by clicking here.

Week 1 Recap

Runeslinger–who is one of the main forces for pushing the RPGaDay idea forward–has just published a video where he gives a brief recap of the first week and current state of RPGaDay 2017, you can click on it below:

Please note: This video was entirely created by Runeslinger, I’m just sharing the love.

What RPGaDay means to me

I don’t want to retread ground that Runeslinger has already covered–since he did his usual excellent job with the week 1 recap video–so I’m going to talk a little but about what RPGaDay means to me and then finish off this post with some of my favourite videos that have been published so far. This is by no means a comprehensive list, it’s just a few videos that stuck out or struck a chord with me.

RPGaDay to me is a though-provoking and sometimes infuriating exercise, the questions are always interesting, some of them I have to think about for a fair old while and others I feel like I’ve not really answered the question in full, either because I can’t, I’m not sure how, or because I have too many potential answers. However the questions always feel worthwhile to me, even if I struggle with them or end up giving an incomplete answer, it gets me thinking about this hobby that I love, often in ways that I may not have done were I not taking part in RPGaDay 2017.

For example: The most recent question (as of time of writing) was Describe a Game Experience that Changed How You Play, I struggled with this one for a while since I think that you inevitably tweak and evolve your playing style during games even if you aren’t consciously aware of the lessons that you are learning.

Eventually I settled on something one of the players in my Star Wars Campaign said that caused me to re-evaluate some of my opinions on games involving fewer players:

Although I did struggle to come up with an answer, by thinking about this subject it made me consider the way that we learn things in RPGs and how that affects our playing style going forward, even if I’d not managed to come up with an answer at all, thinking about it in this way has helped bring something from the back of my mind to the front and made me more consciously aware of it, this can only be a good thing.

Content I’ve enjoyed so far in RPGaDay 2017

Okay, so here’s some content I’ve enjoyed so far in this year’s RPGaDay:

Michael Guerra went a different route and used a simple graphic to show his choice of game for Day 5’s question.

Sophie Lagacé has published some great responses to RPGaDay 2017 on her blog, you can find the blog by clicking here.

So there we are, that’s a smattering of stuff that grabbed my attention for RPGaDay 2017 but there’s plenty more stuff out there, I’m stumbling across new content all the time – if you want to look for more then check out https://rpgaday.com/

Get Involved

So if you love RPGs but you’re not already producing content for RPGaDay 2017 you might be thinking it’s too late for you since a week has already passed, but nothing could be further from the truth, the point of RPGaDay isn’t to chastise people for missing making a day’s video, it’s to get us all talking for this great hobby. If you want to start producing now here’s a few suggestions:

  • Create a single post or video that answers the questions you missed, you can be as brief or verbose with your answers as you like.
  • Start with the current questions and then go back and fill in the missing ones when and if you have time.
  • Just don’t worry about it, start putting out content at whatever pace is comfortable for you.

I hope that more people will get involved and I look forward to seeing the great content in week 2 for RPGaDay 2017 🙂

VR: Peasant Competency Levels

One of the unfortunate things about filming video responses for my Youtube channel is that I tend to do them in an off-the-cuff manner, this is great for getting an unscripted and spontaneous feel to the video, however it does mean that on occasions I tend to forget things and only think about them after I’ve just spent an hour or so editing the video.

The same thing happened recently when I filmed a video response to the following video OSR Gatekeepers: I do not fear death by Your Humble Gamesmaster:

I filmed what I believed to be a fairly comprehensive response to the video in question, you can see my video here:

It was only after the upload had finished that I thought ‘Oh sh*t I forgot to mention the bit about peasant power levels in the video’ – now I’m not going to go back and record the whole thing again to cram that part in so I thought that I’d write a brief blog about it here instead.

The Humble Gamesmaster makes the point that peasants or commoners are often seen as being particularly weak in OSR style games, particularly when in funnel play or in comparison to characters who actually have levels in a more normal PC class (fighter, thief, mage, etc); this is a very valid point, I do have a few issues with it though. After thinking about it for some time, I realised that my main issue was based on an assumptions that I’d made about D&D and OSR style games:

  • Adventurers spend a lot of their “off-screen” time practicing their skills.

I’d always imagined that the fighter spent a lot of their off-screen time practicing combat whilst the thief was out engaging in nefarious activities, the mage was obsessively studying spells and the bard was playing their lute or whatever it is that they do when they’re not annoying the rest of the party and trying to grab some abilities from pretty much every other class.

The Humble Gamesmaster makes the point that peasants or commoners in a standard pseudo-medieval D&D world wouldn’t be weak, they would lead hard lives working the land, I certainly think that’s true, however, I’ve always seen the difference between commoners and PC classed characters in D&D as being akin to the difference between a fitness fanatic and a trained soldier in real life, sure the fitness fanatic might be fit and in reasonably good health, however they don’t exist in the constant state of readiness that the soldier does, knowing that s/he could be shipped out at any moment to face danger and death.

So let me know what you think, are commoners weak in your world or do they have some untapped wellspring of inner strength?