Free Online Image Editor

I recently found myself having to create an overlay for a Tides of Change game that someone was running, however, I was away from home without access to my trusty copy of Photoshop CS 5, I already had the Powerpoint template to make the overlay, but I needed to change the JPG character picture that I had been sent into an interlaced-PNG with a transparent background.

After some searching on the internet I discovered the Free Online Image Editor, this site not only allowed me to do what I wanted but also had some great tools for things such as creating animated GIFs, there’s even options for adding speech bubbles and a rain effect over images.

I’ve added it to my useful links page but you can find it at this web address: http://www.online-image-editor.com/

What if the prequels were good?

One of my blog readers posted me a link on my What if the lava didn’t do it?post asking whether I’d seen a series of videos about how the prequel trilogy could have been re-done to make them good? At the time I hadn’t seen them, but given my recent interest in matters of canon and how it could be tweaked to better fit an individual games needs (spurred on initially by Runeslingers post in his blog) I sat down with my wife and watched through all three of the videos.

I absolutely loved them and am strongly considering using them as “the truth” of the past in my Adventures on the Outer Rim series of games, to my mind the suggestions given would have made for far better prequel movies than the ones we actually got; I’m going to post links to them below so that anyone else who wants to watch them can do so.

Disclaimer: Please note that I have no direct involvement with the videos linked below, they were created by Belated Media, their inclusion is not meant as any challenge to copyrights, they are linked solely so that more people can see these excellent videos.

Continue reading

The Red Hand of the Empire

A few people in the Tides of Change facebook community have asked about playing darkside character (especially with the release of Force & Destiny) and, whilst in a normal Star Wars game, I don’t really think that characters to embrace the darkside fully have a place it did get me thinking about how a short-term darkside game might be fun.

A good example of this was the one-shot that André ran where we had Gothnog play a darksider with myself and theSwamper playing dark trooper style droids, this worked really well for a mission-focussed one-off.

I’ve been toying with the idea of running a trilogy that wasn’t for my regular group, so I decide to do a darkside trilogy. Continue reading

Starting the session already injured

We’ve got the next exciting instalment of Thashif’s Dresden Files game coming up this evening, I haven’t got around to doing a session write-up yet but basically we had to clear a nest of ghouls out of a warehouse as a favour we owed to someone, now my character Murdoch wields the powers of hellfire thanks to having a demon inhabiting his body and this power is great for licking out the damage, however it also puts a terrible mental strain on the character meaning that I can only use the power for so long before I’m pretty much useless. During the last session I used the power about as much as I could to take down these ghouls and promptly passed out at the end, not realising one of them was still going, the ghoul then through itself on me and did some serious injuries and well as pulling one of my characters eyes out.

My character has some increased healing abilities, but I’ll be starting this session still on some pretty heavy damage, this got me thinking about the way lasting damage is handled in Fate and some other games. I really love the way Fate handles healing, essentially you are at a disadvantage during the game until you reach your next milestone at which point (assuming you have IC justification) the wound (or consequence as it is called in Fate) is healed. That milestone might come at the end of your next session or even in a few sessions time depending on how the plot of your game develops.

This is a great way of doing it IMO and helps get rid of one of something I’ve often seen in other games, players rushing their characters in recklessly heedless of the vast amounts of damage they’re taking because they know that they can rest up for a day or two, heal up and then get back to doing what they are doing best. I’ve always thought that if you take damage it should have some actual lasting effect during the sessions, when it does people in my experience tend to be less willing to fling themselves heedlessly into danger or, if they do, they are at least aware of the potential cost.

So in tonights session I’ll be starting off pretty beaten up, but that’s fine, it’s the price I pay for taking down the ghouls last session, it gives the characters who are healthy more time to be in the spotlight, adds some interesting complications for the session and also, above all else, gives me something a bit different and interesting to roleplay. How does my character react to being injured? How is his mood affected? Does he still behave in the same way? Will this have affected how he views situations in the future?

All these questions and more both help you to play the character during the session whilst injured and even considering them means that you’re adding extra depth and richness to your character portrayal.

What if… the lava didn’t do it?

A few days ago I was reading an excellent blog article by Runeslinger on his blog Casting Shadows, you can find the original post here: https://runeslinger.wordpress.com/2016/01/16/recasting-canon-star-wars/

In this blog article he discusses how both he and his players have treated the canon in Star Wars, essentially they have taken the bits of the canon that they liked and have treated the bits they didn’t like as legends or distorted representations of what actually occurred, the blog article contains a list of established facts that exist within their storyline. I thought this was a great again and it prompted me to think about other things that might have been different to the established “facts”, I’ve decided to lump these posts under a category called “What if?” Continue reading

Player Tips: Wear lots of Hats

In my latest Player Tips video I talk about using simple costuming to add something to your character portrayals.

Whatever happened to the Fate guy?

Chatting with Rob Davis last night, helping him sort out a character for a forth-coming Star Wars one-shot that I’m running and generally shooting about roleplaying games, past campaigns and the normal sort of stuff that RP enthusiasts tend to do when they get together (or chat via the medium of the internet as we were doing), Rob bought up a very interesting point.¬† Continue reading

Weekly vlog 12-01-16

In this weeks vlog I talk about a couple of the games I’ve played in recently and my decision to step away from LARP for a year.

Two more Star Wars games

I really enjoyed running my recent Edge of the Empire one-shot Graveyard Shift, the players were great and it seemed to be really well received, this has lead to me planning two additional one-shot, one of which is an Age of Rebellion game where a small Y-Wing squadron attempts to free a prisoner with vital information from Jabba the Hutt and the other a Force & Destiny one-shot where the PCs are a small group of force-sensitives hiding on the Outer Rim who have been experiencing strange dreams that draw them towards an unchartered part of the Sector. Continue reading

Complete Graveyard Shift

Just ran a very enjoyable session of Edge of the Empire for a group of great players (most of whom I’ve not had the pleasure of gaming with before), the session was titled ‘Graveyard Shift’ and focussed on a group of smugglers who had been hired to take some colonists on a pilgrimage to the Alderaanian system. I’ll be putting up a post shortly discussing how I thought the game went, but until then here is the complete list of videos connected with the game. Continue reading