Although I’ve got a small world map that I produced using the Greenfish Relief Map Generator, I’ve started working on six larger hex maps that mirror what is on the big world map (for more precise location of things and generally plotting of adventures). Continue reading
Since my Star Wars game has been cancelled this evening but I’m all caffeined up anyway, thought I’d write about the mapping that I’ve recently done for my upcoming Three Brothers D&D 5E Campaign. Continue reading
For those of you who read my blog regularly you’ll know that I’ve just started work on preparing a campaign world called the Three Brothers to run a regular D&D 5E game in, the world is essentially one that was taken over by the Gith and all the people enslaved, one hundred years before the campaign began, three individuals (an elf, dwarf and human who came to be known as the three brothers) lead the people in a rebellion that saw the Gith being cast down and the races freed. Continue reading
As with many things in life (and as someone in my workplace has just remarked to me) when one door closes another often opens, and although the door has closed (well, shut a little bit) on Star Wars, at least for my regular Sunday group, although I’ll still be running one-shots and trilogies in a galaxy far, far away under the auspices of the Tides of Change roleplaying community for as long as people want to keep playing them, we’ve decided to try something different, a D&D 5E campaign. Continue reading
All joking aside my RPGs tend not to be that lethal when it comes to character deaths if I am perfectly honest, this is normally due to a mixture of factors, including me erring on the side of caution when it comes to creating encounters and also because I mostly play in systems that are slightly more heroic in scope rather than gritty, low-power settings and systems where death is a constant companion. However for the first time the other day I very nearly had a TPK in my regular Star Wars game, with only one of the four player characters escaping to fight another day. Continue reading
I recently ran a very enjoyable Age of Rebellion game where the players were a group of rebels who were attempting to recover a prisoner with important information, unfortunately he has been taken prison by Jabba the Hutt’s forces, all of the videos connected with this session can be seen below.
Session Actual Play
After my posts earlier about Star Wars intro crawl creators I was chatting with Richard Wentworth on Facebook, he showed me some interesting writing about colour theory and made some great suggestions on how I could make a more darkside looking version of the Red Hand of the Empire (my upcoming trilogy of games where the players will portray Inquisitors working for the Empire) intro crawl. After several attempts at making one using crawl creators eventually, although they made it easier, I returned to my self-made template in my own video editing software since it gave me more control. Continue reading
Shortly after posting my previous post about Star Wars intro crawls I came across two more of them: Continue reading
One of the things I’ve really been enjoying about running a load of Star Wars RPG games recently is that I’ve been making intro crawls for each of the episodes and putting them on my Youtube channel, if you don’t know what an intro crawl is then it’s the bit at the start of a Star Wars film where the text scrolls up the screen and gives you some background on the film, normally being followed by a space battle or scene of a planet or similar.
Davae Breon Jaxon posted his ultra rules lite RPG system to the RPG Tabletop 1-shot Group the other day, it reminded me of a mix of Dungeon World, Numenera and Aspect Only Fate (which is no bad thing), I liked it so much that I wanted to share it with other people.
Please note: I had no input into creating this, full credit goes to DBJ, I’m simply boosting the signal 🙂