Oggdude’s Star Wars Character Generator

For anyone playing FFG’s Star Wars RPGs, the following program (written by Oggdude) is a great time-saver when it comes to creating characters, it also allows you to create sheets in a couple of different formats, add custom information and provides some excellent GM-ing tools.

The link below is to the web installation that auto-updates itself:
http://bitly.com/1kjPjSk

 

Why I love droids in FFGs Star Wars games

When you make a character in one of the FFG Star Wars games (Edge of the Empire, Age of Rebellion or Force and Destiny) you receive a baseline of characteristics determined by your race and than an amount of experience points to spend on improving characteristics, buying specialisations and other such things. Droids start off with all of their characteristics at one and you have to spend to buy them up whereas other races generally have some slightly higher scores in that species area of expertise. I’ve seen a few forum posts decrying the droid build saying that you can only be as good as a non-droid character in a relatively narrow area of expertise, TBH I have no idea if this is true or not since my own choice of droids as a species has nothing whatsoever to do with the characteristics that you get. Continue reading

Vader’s on his Way

In a couple of weeks I’m going to be running the first session of an Edge of the Empire Star Wars game called Spirit of the Force, the game is going to be a trilogy, three sessions which cover a single plot arc, continuing the adventures of the characters from my previous (looser) Terror on the Outer Rim campaign. Continue reading

Terror on the Outer Rim Epilogue

As you may have seen in my previous post, we wrapped up our short Terror on the Outer Rim campaign (ran using FFG’s Edge of the Empire system), there were a few questions left unanswered at the end of the session Continue reading

Episode X of our Star Wars Campaign

This evening we’re running the tenth episode of our Star Wars campaign Terror on the Outer Rim; our heroes are trapped on the planetary stronghold of the insane Garruda the Hutt, pursued by his droid minions. Can they disable his powerful shield generators, allowing the Bandit Queen to take out the aged Hutt once and for all? Continue reading

Some things that the Force Awakens reminded me of

Please note that there will not be any movie spoilers within this post, however, I am going to be discussing emotions and ideas evoked by the film, so if you’re super spoiler sensitive you might want to give this post a miss until you’ve seen the film. Continue reading

Matters of Fate: Playing the Opposition

In this episode we talk about statting and playing the opposition/NPCs in Fate.

Ryan Macklin’s article about revised teamwork mechanics: http://ryanmacklin.com/2015/08/revising-teamwork-in-fate/

Check out this episode!

Letting People Down

I’ve often bemoaned the fact that real-life has an increasing tendency to interfere with roleplaying; gone are the times when I could RP more than a couple of times a week, my gaming activities now have to be fit around other important activities with Tetris-like precision and, as is often the case with Tetris, all it takes is a single piece out of shape to mess up your entire game.

Nowhere is this more obvious than having to bow out of games, especially if it is last minute, this has happened a fair few times when I’ve been in the GM-ing seat as people’s work rotas change last minute or people are working on zero hour contracts, but recently I’ve also had to pull out of a couple of games with less notice that I would like. Most recently was a game run by Ian F. White, part of his Lady Yoko’s wedding saga, a loose grouping of games involving a shifting cast of protagonists, I’d played in one of these games before and greatly enjoyed it, however, I’ve had to pull out of the last session since I was asked to work late to cover the Christmas rush.

Tvader real lifehis is one of the annoying things about real-life priorities, with Christmas just round the corner and with the spectre of redundancy looming early next year (although I’m trying to stay positive about that, seeing as a chance to re-train and focus on doing something I actually enjoy), I can’t really afford to turn down extra money at the moment so I’ve had to pull out of the game, much as it galls me to do so since I don’t like letting people down, especially at the last minute.

Contrast this with my student days where I was playing in at least one game a night (often more at weekends) whereas now free time to just relax and game is a precious commodity. In an attempt to minimise the amount of pulling out of games I have to do, I’m going to start limiting myself to only signing up for games that run on weekends or when I know I’ve got time off work, it might mean that I get to play a bit less but hopefully it’ll minimise the amount of people I have to let down in this manner due to real-life priorities.

Session 1 Sumary: I Gave Vengeance a Dirty Look

Last Sunday I played in the first session of Thashif’s Dresden files game, I play a character named Clarence Murdoch, a demonically possessed PI, the following is a brief IC report of what occurred.

It was New Years Eve and Murdoch I was drinking, I hate this time of year, there are are more murders and somehow the damn ghosts always manage to sniff me out, so it wasn’t much of a surprise when I lowered the whiskey bottle to see three ghosts in-front of me, two standing, the third in a wheelchair.

“Now I don’t hold with any of this haunting sh*t, if you want help, tell me what you need and we’ll see what I can do, otherwise you can turn and get out.”

The wheelchair figure relayed how he and his two fellows had been killed by a huge figure and that they had all served together in the same regiment during WWII, the ghosts wanted some kind of closure so, after a bit of a talk I decided that I’d help. As usual the voice of a certain someone wasn’t happy about it.
“What do we gain out of this Murdoch?” moaned the gravelly voice

I was that busy talking to the voice in my head that I didn’t notice some lunatic with a sword running at me screaming about holiness (or something) and that I had to die, I didn’t have time for that sh*t, sick of evil people trying to use me and good people trying to kill me so I warned him to stay back drawing my gun, when he didn’t I fired. I was surprised he went down so quality.

Of course, wouldn’t you know it, detective Connelly was there, damn IA agent has been dogging me every since that business a few years ago with Golubov, although he’d never been able to make anything stick, he’d made damn sure that I was ‘politely’ asked to leave the force. He’d seen everything and insisted on dragging me downtown, although I knew he couldn’t make it stick, I’d warned the madman and he’d kept coming it was an open and shut case of self-defence.

I was let out of my cell by Danny, a young cop I remember from my time on the force, he was one of the good ones.

Eventually they had to let me go and I was able to make contact with Tobias, he’s some kind of vampire, but he doesn’t feed on blood, he can sniff out his particular type of food, fear; I hoped he’d be able to help me find the murderer, it seems there’d been another killing while I’d been locked up. After a while of driving around the district where the other unit members lived we’d got nothing, zip, nada, and we needed to find some information before anyone else got killed by this thing, so I did what I had to do. I made a deal with Arioch, the demon that’s normally rattling around inside my head, the location of the killer in return for him being behind the driving seat of our body for 24 hours, I’m sure I’ll regret it later but we had no time and no options.

Arioch was as good as his word and we were soon driving to an apartment where a little guy called Tony leaved, we talked our way in and were looking around when Tony swelled up into this huge troll creature. Summoning fire I set to bringing the monster down, with Tobias providing firearms support, we were starting to bring him down (although the hellfire magic I learnt from Arioch was taking its toll on me) when he started screaming about the victims deserving it and them betraying him. Well it turns out that Tony was part of the military unit in WWII and had been the one holding secret information about a code used by the Allies, when captured, his friends had handing him over for interrogation by the Nazis in order to save their own skin, and now he was seeking revenge. Tell you the truth I can’t blame him.

I told Tony a bit about my own past and how my father had a hand in making me like this, we eventually able to convince him to confess to his crimes on the understanding that the still-living members of the unit would be investigated and bought to task for their betrayal. When he’d shrunk down, I left Tony at the precinct with Danny, although I had to bring the kid into our world, something I was hoping to avoid, once you’ve seen the supernatural the damn stuff seeks you out and you can’t go back.

Then I returned to my apartment, leaving Tobias to go about his business, after all I had a deal to keep.

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Weekly vlog 15-12-15

It’s been a little while since I’ve done a weekly vlog, in this one I talk about the start of Thashif’s Dresden Files game, a bit about re-booting our Edge of the Empire game in the new year and some other stuff.

Apologies for the sound quality in the video, this was quickly shot on my new laptop with no editing (besides adding my logo) and I’m still tweaking the settings. Most of my videos will still be done on my desktop using my normal set-up but the laptop is handy for just quickly recording a vlog.