Video Response – What is your style of gaming (video)

Video response to Sameoldji’s question “What is your style of gaming?”

RPG Bugbears – Buying Equipment (video)

I talk about what I consider to be one of the more tedious parts of character creation.
(this version of the the video should have the sound synced better)

Broken Jade – AFF Campaign – Session 8 (video)

Having rescued Prince Bertram from the evil machinations of the necromancer Morphus, Brother Galen and Sila find themselves hot on the trail of an unexpected jade thief; could this jade be one of the fabled pieces sought by the Cult of Undoing to resurrect the great dragon?

http://youtu.be/nA-jcwxvvAc

07-09-14 Sunday RP Ramble 3 – “LARP special” (video)

Sunday LARP ramble with Afrodave from Dark Cleo Productions.

Numenera Character Gen (video)

Character gen for the forthcoming Numenera game that i’ll be GMing 🙂

Character Generation for Mythos Themed Numenera game (video/live hangout)

I plan to be running Mythos Numenera game soon for a small group of friends, character generation is scheduled to take place on 07/09/14 at 7PM (GMT).

Below is a link to the live event where the character gen will be taking place.

Some of my planning materials from the last session of my Dark Sun Dungeon World game

I’m a great fan of notebooks and prepping stuff for sessions (without unnecessarily restricting your players) so thought i’d share some of the notes I made for my last Dark Sun Dungeon World game.
A couple of pages from my smallest notebook that I use to jot down random ideas and plan out sessions beforehand.

Some of the NPC cards that I use for my game, they most don’t include stats since Dungeon World is a very simple system to stat NPCs for, the notes mostly include personality, NPC goals, knowledge and appearance.

My larger notebook (a diary my wife bought me), used for jotting down what actually occurs in the session.

Dark Sun Campaign – Dungeon World – Session 6

Themiclés began to agonisingly pull his wounded body across the sands towards the cover of the dunes, a huge spear shaft still piercing his side, Athrialix slithered over to the Templar and with both hands began pulling the injured man towards the dunes, only stopping when it became obvious they were out of firing range.
In the distance Hurgen, Tk’Tak, the Bloodtide and their entourage of half-giants approached the unfolding scene and witness Athrialix pulling the bleeding Templar to cover, not wanting to agitate matters or be associated with the Templar themselves, the group elected to stay back. ThemiclĂ©s meanwhile, between swallowing mouthfuls of a fruit based healing tonic that Athrialix pressed on him, told the philosopher that the mission was the most important thing, without water everyone in Arrakis would die, it was more important than anything even his own life; looking at the state of the Templar Athrialix suggested that they withdraw to the northern mountains and look for another way into the city, nodding in exhaustion ThemiclĂ©s allowed himself to be pulled onto the back of Athrialix’ crodlu and the small party moved northwards into the forbidding darkness of the mountains.
At a distance, the Bloodtide turned to Tk’Tak and asked if he knew what Athrialix was doing with the Templar party, the mantis man responded that he wasn’t sure but that their philosopher friend was not being held against his will; at the Bloodtide’s suggestion Tk’Tak transformed into a desert bird and flew over the tower to scope out the defences, he saw a number of dwarves clad in leather armour keeping watch from the roof, each with a number of throwing spears to hand, a female dwarf matched between them, snapping out orders in a commanding, military fashion. Returning to the party, they watched as the doors opened and the dwarves came out to scavenge the fallen remnants of the Templar’s slaughtered crodlu mount that still lay on the sands, Hurgen approached them holding her hands out in friendship, after some initial tension the dwarves welcomed them, recognising that the half-giants were also former slaves of Arrakis like the dwarves own ancestors.
The dwarven commander, a woman by the name of Karam escorted them into the tower of Sandstone, a decaying watchtower being all that remained of a once glorious city, an old dwarf accompanying the group named Makad lamented that they had lost so much of their heritage that they could no longer even read the dwarven legends and stories carved into the walls, “It wasn’t enough for Arrakis to destroy our lives, they has to take our history as well” he mused bitterly, lost in his memories. Karam explained that the lower levels of the dwarven city had long since been blocked and were inaccessible; she was interrupted by Makad who told a long rambling story about a fell creature trapped in the lower levels, although Karam didn’t seem to take his story seriously, discounting them as mere legends. Karam explained that her great-grandfather Drakmar (a famous dwarven gladiator whose fame lived on even now, his exploits had inspired the Bloodtide to break free from his own bondage) had lead a group of escaped slaves north from Arrakis to reclaim their ancient home.
Hurgen asked whether they would allow the half-giants a home in Sandstone, the dwarves seemed amenable (and sympathetic) but explained there meagre resources could barely provide for themselves and the shanty town of tents filling the tower, each tent inhabited by a malnourished dwarven family; with the decrease of regular caravans due to a recent spate of bandit attacks they were barely surviving themselves. Tk’Tak suggested that perhaps, with the help of the half-giants and his friend in Shades they could set up some sort of trade concern themselves, Bloodtide was skeptical saying the Shades was a foul place rules by a man called Aráz, also known as the Slaver Lord and the Bandit King, no doubt they would be trading to the very people who were equipping the bandits.
Makad meanwhile had taken Hurgen aside and continued his rambling tales, explaining that he had been just a boy when Drakkmar bought them here, but he remembers the look of horror on the old chieftains face when he emerged from the depths having encountered the creature of the lower levels, Drakkmar said that the thing must never be allowed free and called for ten stout warriors to join him as eternal guardians; Drakkmar then descended into the depths with ten men, none of them were ever seen again but occasionally people disappeared in the tunnels nearest to the lower levels.
Under cover of darkness Athrialix took a single soldier and hunkered down in the dunes just to the north of the tower, calling upon ancient magics he cast a mantle of invisibility onto the soldier who climbed the tower, murdering the dwarven sentry on duty and dropped a rope down the side of the tower. Athrialix sent the soldier back to rendezvous with the rest of the Templar party, giving him orders to wait three days for him; sneaking into the tower Athrialix stealthily made his way through the filthy domiciles inside the tower until he located a deep well in a disused side tunnel, climbing down it he discovered that the well was blocked by chunks of fallen masonry, the lithe philosopher was forced to discard almost all of his equipment to squeeze past the obstructions and continue his descent.
A few levels up, just as the Bloodtide was worrying about where Athrialix was and what he was doing with the Templars a loud alarm bell began to sounds, the dwarves had discovered the body of the murdered sentry and sounded the alarm; during the distraction Hurgen asked Makad how they could get down to the lower levels, the old dwarf thought for a moment and then told them that there are a few wells leading down there but most are blocked and an old gate obscured by a collapsed tunnel roof. Deciding to try the gate, the half-giant Hurgen and Tk’Tak (who transformed into a mighty ursine creature) cleared the gate quickly, just giving Bloodtide time to poke around some adjoining tunnels, although he found little other than the decaying remnants of some ancient mineworks.
Beyond the gate, Tk’Tak could just make out a dull amber glow and, as the dust cleared they found themselves confronted by a roughly dwarven shape composed entirely of black stone and molten, burning rock, the creature opened it’s mouth and flames flared within the snarling maw.

Dark Sun Campaign – Dungeon World – Session 5

The Bloodtide and Hurgen continued to lead their motley collection of half-giants northwards away from the city-state of Arrakis, eventually they planned to make their way to a rumoured dwarven settlement in the far north, but first they would stop at an oasis that Hurgen had visited when she had originally escaped from Arrakis and slavery herself.
Meanwhile in the city-state itself Tk’Tak was attempted to buy supplies from Athrialix’ uncle, the trader Kallisto, the shrewd businessman was less than keen to see the Thri-Kreen, especially given that he was still owed a number of rampager body parts by them, but grudgingly he agreed to help arrange for Tk’Tak to purchase some supplies. The mantis man had agreed to help Athrialix conduct a ritual to purge Arrakis’ underwater reservoir of the green plague that had transformed the water to a viscous emerald coloured sludge. Athrialix needed a sample of pure water to begin the ritual; having purchased his supplies Tk’Tak set out to meet Hurgen and the Bloodtide at the oasis, planning to collect a sample of clean water from there and convey it back to Athrialix in Arrakis as quickly as possible, hopefully before the city died of dehydration.
Meeting with the others a day south of the oasis Tk’Tak delivered his supplies to his associates and the waiting half-giants, Hurgen expressed her wish to give her fellow half-giants a chance for survival; Tk’Tak transformed into a small serpent and slithered north ahead of the main group to scout out the oasis. In the oasis a number of lithe figures with slightly pointed ears, wearing light desert robes moved around the area, one of them, a figure festooned with bones and shells, seemed to spot Tk’Tak despite his diminuitive form and the mantis man druid quickly slithered back to his friends. Hoping that the elves were not necessarily enemies, Hurgen approached, holding her sword out in a gesture of peace and asked if they might take some water from the oasis; the elven response was an abrupt “If you can trade?”
Hurgen and the Bloodtide told the elves that they were leading a group of escaped slaves from Arrakis and would die without water, the elves appeared to be sympathetic towards this and allowed them to drink without further antagonism; during this time it became obvious that the elves had about a dozen Rampagers nearby, despite not being shackled or restrained in any way the creatures appeared reasonably docile, certainly not the brutal, berserking monsters that had attacked Arrakis so recently. One of the elves talked, in broken common, about how Arrakis had enslaved some of their kind and that they would use the Rampagers to take revenge, Hurgen seemed comfortable with this idea, Tk’Tak and the Bloodtide less so (privately Korvin the Bloodtide wondered how many innocents would be sacrificed on the altar of the elves revenge). Quashing his worries for the moment, Tk’Tak collected a small ceramic flask of pure water and, changing form into a desert bird, began to fly the water sample back towards Arrakis, where Athrialix was waiting for it.
Athrialix was walking through the College of Philosophy in Arrakis when he was stopped by the wheezing old figure of the aged philosophy student Coptarix, the old man congratulated Athrialix on being accepted into the ‘Trial of the Magi’, when Athrialix expresses ignorance of this the old man seemed surprised saying that a Templar was waiting for Athrialix in his quarters, the old student had just assumed (given their recent conversations) that it was connected with the mage trials. Politely excusing himself, Athrialix rushed to his chambers where indeed an azure robed Templar (who introduced himself as ThemiclĂ©s) waited for him; the Templar explained that, without it’s ancient waterworks, the city was dying and that he had been investigating ancient rumours and legends looking for anything that might help. In a series of ancient scrolls ThemiclĂ©s had discovered mention of a water demon trapped below the ancient dwarven city of Sandstone to the north and had secured permission to take a small party north to investigate, although not clear exactly on his reasons for wanting to recruit Athrialix the Templar implied that he was away of the young philosopher’s budding magical talents.
Flying back towards Arrakis Tk’Tak spotted the devastated remains of a massacred caravan littering the desert sands; swooping down and resuming his normal form the mantis man found a single survivor, a man called Remu. After feeding Remu a restorative tonic, the injured man was able to relate how the bandits attacked the caravan and stole their supplies, Remu took one of them down  before he himself was laid low; searching the body of the dead bandit Tk’Tak found a number of coins on him, all of Pharnish origin. Sharing his water rations with Remu, the man departed saying that he was returning to the city of Shades, he thanked Tk’Tak once again and told the mantis man to look him up if he was ever in Shades.
At the oassis Hurgen was talking with Bloodtide about the elves plan to attack Arrakis using the Rampagers but the human gladiator remained unconvinced, saying that Rampagers could not be wielded like a weapon, they are indiscriminate beasts; one of the elves who seemed to have taken a shine to Hurgen asked them to join their quest for vengeanes, saying that, with their help, the conquest would occur more quickly and less innocents would die. Hurgen seemed sympathetic and with a laugh, the elf handed Hurgen back her own healing fruits that he had stolen from her pockets without her realising, grinning Hurgen handed him one back for his people.
Heading out of the eastern city gate riding atop a Crodlu, Athrialix, the Templar ThemiclĂ©s and two guard began their ride northwards towards the rumoured dwarven settlement, Athrialix pausing briefly to leave a message with his uncle for when Tk’Tak returned with the water sample. As they travelled a desert bird trailing silt flew overhead, at first the avian form of Tk’Tak didn’t recognise Athrialix amongst the party (swaddled as he was in light, desert travelling robes) but eventually he realised that the philosopher was accompanying the group and began to follow them. Later that night when they made camp and Athrialix excused himself, Tk’Tak landed nearby and, resuming his normal form, met up with Athrialix and explained that Pharn seemed to be sponsoring bandits to prevent merchants getting supplies through to Arrakis, he also told his friend about the elves, their control over the Rampagers, and their planned attack on the city.
Athrialix mused on the news for a moment, he had heard rumours of the elves, thieves and conmen of the deep desert, they had shaman who had ways with the beasts of the sands but would not hesitate to break the spirit of a deal if it suited them, hearing that the others were also planning to head to the dwarven settlement Athrialix frowned, “This could be trouble.”
The group at the oasis woke in the morning to find that the entire elven encampment had apparently moved on during the evening and, after hunting some Rampagers in the desert, the party set off in pursuit tracking them to a camp of hide tents a few days southwest of the oasis; Bloodtide spotted the bone decorated elf entering a tent and attempted to follow him but was barred access by a surly elf warrior, things looked like they might get violent for a moment, but the shaman emerged when he heard the Bloodtide’s booming voice. Bloodtide explained that he could not support an attack on the main city since too many innocents would die but perhaps the elves could attack the Blackrock fortress just north of the city, disabling the Templars, striking a blow at the Sorceror King of Arrakis and avoiding many innocent deaths?
The elf shaman said that he would consider Bloodtide’s advice and showed him into the previously barred tent, on the floor were sat a circle of elves, all holding hands with their eyes rolled back into their heads, “This is how we control the Rampagers” said the shaman before leading the Bloodtide back outside again, he also warned Bloodtide that their spies had seen a Templar party heading north from Arrakis.
Travelling back towards the oasis the party were set upon by a wild Rampager, it burst out of a dune biting deeply into Hurgen’s neck; with mighty sinews straining the half-giant grabbed hold of the creatures neck and twisted, feeling vertebrae grind beneath her powerful hands. Bloodtide slid below the belly of the distracted creature, slicing upwards with his assortment of weapons, screaming “The tide is rising!”
As the Rampager howled and reared up, pulling free of Hurgen’s grasped, she gripped her weapon and cut deeply into the creatures chest, spilling steaming innards onto the hot desert sands, the body collapsed atop Bloodtide; moments later the gladiator exploded out of the corpse, his punch daggers shredding him an exit through the creatures spine, his blood splattered face grinned, “Well that seems to sort out our food problems.”
Meeting up with Tk’Tak the group rested and began heading north towards the dwarven city; the Templar party had already arrived at Sandstone and found little more than a ramshackle stone tower surrounded by mountains, eager to resolve Arrakis’ water problems, ThemiclĂ©s rode forward and announced himself as a King’s Templar, his reward was a barrage of arrows and spears throw from the tower; as they clattered around the Templar, Athrialix threw caution to the wind and hurled arcane fire up at the stone edifice as a distraction.
Suddenly there was a sickening thump as one of the spears pierced ThemiclĂ©s’ body, his Crodlu bucked wildly and the Templar toppled to the floor.