- Speed : Representing sailing speed and maneuverability.
- Used to attack if ramming.
- Used to defend if attempting to avoid damage via maneuverability.
- Combat: Representing the ships ability to both deal out punishment and to receive it.
- Used to attack with cannons or other weapons.
- Used to defend if attempting to deal with damage via the ships innate toughness.
- Vehicles should have the same basic approaches as players (Careful, Clever, Flashy, Forceful, Quick & Sneaky)
- Vehicles should also have Aspects and Stunts in the same way as players.
- Vehicles should not have stress boxes, only consequence boxes (because it’s more interesting when a ship or vehicle is hit to have it cause a noticable effect).
- Players should be able to take vehicle stress on their characters if they choose in order to spare the vehicle damage (and to represent being injured by falling masonry, timbers, etc)
- Players should be able to substitute their characters Approach score for certain of the ships default scores.
- Vehicles should have some indicator of scale and how this affects their interactions with vehicles/individuals or smaller/large scale.
With the second wave of enemy ships approaching Lord Admiral Black looked around at the ragged remnant of his fleet and took stock of the force that he has to take on the encroaching heretics, his flagship, the Venerus, was largely untouched (aside from some minor cosmetic damage), the Lunatic Pandorawas functional but had sustained heavy damaged and the Rod Hant was currently fighting off boarders from the first wave of the enemy, and they had only a couple of days before the mainstay of Lorgar Khan’s fleet arrived.
Over the course of the first day Admiral Black helped Captain Pak repel the boarders on the Rod Hant and eventually they succeeding in killing the last one, although a lengthy check for sabotage and explosives did means that they did not have time to fully repair the extensive damage that the Rod Hant had sustained in the previous combat. Realising that, in their present shape, they could not hope to challenge the mighty Battle Barge of the traitor AstartedLorgar Khan they concocted a desperate plan whereby they would use the ancient teleportarium aboard the Venerus to teleport a fire-linked collection of krak missiles and other explosives into the engine room of the enemy vessel.
The players were offered the choice of thoroughly ensuring that the Rod Hant was free of sabotage, but in return not having time to repair it (and taking a -2 penalty in the fight) or repairing it but potentially having some saboteurs or explosives on board (that may have been used for compels later); knowing that the fight was going to be a close one they chose the former option.
As they readied themselves for combat on the second day, Admiral Black sat on the bridge watching the approaching fleet, his wife at his side and placed his head in his hands; suddenly he was no longer on the bridge of the Venerus but was standing in the royal chambers on his homeworld of Telec Prime, groups of panicked medical technicians were running down a corridor towards a room that he recognised as belong to his father Macharius Black, almost without thinking the Admiral followed them. In the room Macharius, looking sickly, his eyes yellowed and his face (which bore a striking resemblance to that of the Admiral) pale, he was railing against the med-techs who appeared to be informing him that his treatments were no longer proving effective; shouting that there was none to take his place leading the family if he died, Macharius ordered them to send for his sons, there must be other technology out there that could preserve his life.
A voice called out to Admiral Black and he jerked awake in the command chair, his wife Lady Dominique Decusis-Black was shaking his arm and looking at him in a concerned manner, but he waved away her concerns saying that he was fine. Captain Pak had finished adapting one of the damaged murder servitors from the Lunatic Pandora and had wired it into the trigger mechanism of the bomb that they had constructed, as the first enemy ships entered range and began to open fire with macro-batteries Pak began to have the teleportarium chamber prepped for dispatch; Navigator York Benetec had been psychically scanning the area and relayed the coordinates for the likely location of the engine room about the enemy battle barge.
As his mind probed the area of space around them, Benetec felt another presence and, sensing that it was not hostile, allowed it to make contact with him; Benetec found himself on a prosperous world of fluted silver towers and happy people, the hazy psychic projection of the chaos sorceror Kantor Pilusfloating next to him. Pilus showed Benetec how his homeworld had been devastated by the Astartes after their leader had attempted to use forbidden sorcery to warn the Emperor of treachery from within, “although we were right, this was our reward” mocked the sorceror with a touch of sadness in his voice. Pilus attempted to persuade Benetec that if they just handing the ancient recording device to Lorgar that much bloodshed could be avoided, Benetec refused and broke off the psychic connection.
The space around Strive filled with escape pods and short range craft as the survivors of ruined ships on both sides sort to make their way planet side; the remaining enemy clan ship attempted to flee, laying mines to cover it’s tracks but it was destroyed by the Venerus, York Benetec was able to use his psychic powers to direct the ships mine defence lasers to target and take out the remaining mines. Meanwhile the Rod Hant had picked up a signal coming from an escaped enemy shuttle that was recognisably Adpetus Mechanicus in origin, moving to intercept, Captain Pak discovered onboard the rogue tech Vorl whom they had previously (on the insistence of the Vitanteur Syndicate) ferried to Footfall from Hiveworld Decusis; Vorl claimed to have been captured on an enemy raid and to have pretended to defect, in his gratitude at having been rescued he revealed Lorgar intended to use the ancient recording device to locate something in the system that would allow some sort of “rebirth.”
Relaying this information to Admiral Black, Captain Pak headed down to planet in a landing craft and began broadcasting a signal to draw any survivors from the Lunatic Pandora to them, as they began to arrive in dribs and drabs he was happy to see that Captain Polaris had survived (apparently after a crew member had knocked him out and put him in an escape pod); however the surface of the planet was rapidly coming a war zone as the survivors from both sides began to battle through the streets.
- The assassination of Senator Vree: One of the galactic senators is assassinated in the presence of the players via a suitably gruesome method (high powered rifle, explosion, etc), the players discover that instead of blood, a deep green sap-like substance stains the area around the crime scene.
- The players witness a group of figures kidnapping a member of the galactic senate, the next day the Senator appears to give a speech and seems fine (denying any suggestion of kidnapping, saying the player characters must have been mistaken); however during the speech Senator Sevan does not push for increased resource mining in the asteroid belts strewn throughout the system, but instead calls for a more careful husbanding of resources.
- One of the players (or a group of them) is kidnapped, they wake up in a cell with a strange plant or pod attached to them by whispy rootlets, when they break free the pod cracks open, pouring out a dark green slime and revealing a slimey, half-formed doppleganger of themselves.
- The characters are asteroid miners, the corporation they work for has been granted extensive mining rights by the Galactic Senate, the players weren’t on the initial survey team but since then the digs seem cursed with numerous accidents threatening to shut down production.
- Takes control of Theo Lerant, the person overseeing the mining operation (this has occurred before the start of the game) and used him to send lots of people to the various asteroids (ostensibly for surveying purposes), these people are themselves then colonised and used as pawns. Once this is done the overseers arranges a series of accidents that slow down/halt the progress of the actual mining.
- The plants new pawns carry seeds in their bodies back to their homeworlds, each attempting to infect someone of importance.
- Since the plants absorb the knowledge of the people they infect and take-over it does not take them long to work out that the Galactic Senate controls who has access to the mining rights, their number one priority then becomes infecting someone high up in the council and preventing further mining.
In order to prevent any further mining menacing the Ashpodel and to dispose of the few members of the mining crew who weren’t infected, Yuo and his infected cronies arranged a series of ‘accidents’ where a lot of miners were killed; this has caused mining operations to be shut down whilst an investigation is carried out (by the time this is underway the Ashpodel plan to have worked their way into the Senate).
- Find out what has caused the current incidents.
- Allay the fears/concerns of the Galactic Senate.
- Get production and mining re-started.
A few examples are:
- The brawny barbarian who doesn’t fit in civilised society.
- The stealthy, black cowled thief.
- A good natured tavern owner whose family run the tavern.
- A small village settlement where the locals are superstitious and look at any new people as “strangers.”
- The totalitarian galactic empire who manages to almost entirely suppress a large area of the galaxy.